Azmia
4★ · Ice · Monk · Average · sun
Base stats
- Attack
- 584
- Defense
- 745
- Health
- 1326
Description
On cast
- Restores 15% health to all allies.
- Adds counterattack mechanics (pct 100, turns 4, increment per counter pct 5, max pct 130).
Passive
- Adds chance block mechanics (chance pct 60).
- Restores 10% health to all allies.
- Applies cleanse to all allies.
Family
- Adds family incoming special damage trigger mechanics (chance pct 50, defeat chance pct 75).
- Lowers accuracy by 35% for the target for 2 turns.
- Applies 146 Burn damage over time to the target for 2 turns.
Aether
- Aether power: Damage Reduction.
Scores
Overall
42C
Rank 228 of 327
Offense
37D+
Rank 281 of 327
Defense
49B
Rank 153 of 327
Titan
43C+
Rank 214 of 327
Scores are an index: 50 is the average 4★ hero in the 2026 baseline, and 15 points is one standard deviation. Scores stay unchanged as heroes release, keeping power creep visible.
A tier is a live standing among today's 4★ heroes. It falls as stronger heroes arrive.
S+ top 2.7%S 2.7–5.3%S- 5.3–8.0%A+ 8.0–17.0%A 17.0–26.0%A- 26.0–35.0%B+ 35.0–43.3%B 43.3–51.7%B- 51.7–60.0%C+ 60.0–68.3%C 68.3–76.7%C- 76.7–85.0%D+ 85.0–90.0%D 90.0–95.0%D- 95.0–100.0%
Why this score
Each mode ranks on a weighted blend of the hero's stats and the value of its special (Counterstance), both measured against other 4★ heroes. Positive means above average.
Offense
- Stats
- -0.53
- Special
- -0.36
- Uptime
- 1.00×
- counterattack0.778
- chance block0.760
- heal0.525
- aether power0.274
- family incoming special damage trigger0.064
Defense
- Stats
- -0.04
- Special
- +0.00
- Uptime
- 1.00×
- counterattack1.712
- chance block0.980
- heal0.825
- aether power0.274
- family incoming special damage trigger0.055
Titan
- Stats
- -0.45
- Special
- -0.00
- Uptime
- 1.00×
- counterattack1.401
- chance block0.600
- heal0.450
- aether power0.305
- family incoming special damage trigger0.084