Asakura Masao
5★ · Fire · Paladin · Charge · ronin
Fully developed stats
LB2 with a balanced 25-talent path.
- Attack
- 1927
- Defense
- 1808
- Health
- 3254
Description
On cast
- Adds tiered mechanics.
- Hits the target for 280% damage.
- Adds damage chain mechanics (minor no).
- Adds growth stat modifier mechanics (attack 100, defense 100).
- Hits the target for 430% damage.
- Adds damage chain mechanics (minor no).
- Adds growth stat modifier mechanics (attack 175, defense 175).
- Hits the target for 650% damage.
- Adds damage chain mechanics (minor no).
- Adds growth stat modifier mechanics (attack 650, defense 650).
Passive
- Adds enemy minion hp reduction mechanics (pct 50).
- Adds boosted healing prevention mechanics.
- Adds on defeat attacker damage mechanics (pct 450).
- Adds on defeat attacker bleed mechanics (amount 1500, turns 3).
Family
- Adds family defensive buff bypass bonus mechanics.
- Adds defensive buff bypass mechanics (chance pct 30).
- Adds 5% mana for the caster.
Aether
- Aether power: Damage Reduction.
Scores
Overall
56B+
Rank 458 of 1,322
Offense
59A-
Rank 442 of 1,322
Defense
59A-
Rank 448 of 1,322
Titan
50B
Rank 543 of 1,322
Scores are an index: 50 is the average 5★ hero in this source snapshot, and 15 points is one standard deviation. Scores can change when the roster refreshes, keeping each source snapshot internally comparable.
A tier is a live standing among today's 5★ heroes. It falls as stronger heroes arrive.
S+ top 2.7%S 2.7–5.3%S- 5.3–8.0%A+ 8.0–17.0%A 17.0–26.0%A- 26.0–35.0%B+ 35.0–43.3%B 43.3–51.7%B- 51.7–60.0%C+ 60.0–68.3%C 68.3–76.7%C- 76.7–85.0%D+ 85.0–90.0%D 90.0–95.0%D- 95.0–100.0%
Why this score
Each mode ranks on a weighted blend of the hero's stats and the value of its special (Two Sword Technique), both measured against other 5★ heroes. Positive means above average.
Offense
- Stats
- +0.64
- Special
- -0.06
- Uptime
- 1.00×
- tiered3.932
- on defeat attacker damage0.638
- boosted healing prevention0.432
- aether power0.206
- family defensive buff bypass bonus0.114
- on defeat attacker bleed0.110
- enemy minion hp reduction0.093
- conditional bonus0.000
Defense
- Stats
- +0.65
- Special
- -0.08
- Uptime
- 1.00×
- tiered3.238
- on defeat attacker damage1.003
- boosted healing prevention0.346
- aether power0.206
- on defeat attacker bleed0.173
- enemy minion hp reduction0.124
- family defensive buff bypass bonus0.101
- conditional bonus0.000
Titan
- Stats
- +0.21
- Special
- -0.20
- Uptime
- 1.00×
- tiered3.494
- on defeat attacker damage0.547
- aether power0.228
- on defeat attacker bleed0.095
- family defensive buff bypass bonus0.016
- enemy minion hp reduction0.008
- boosted healing prevention0.000
- conditional bonus0.000