Osamu
4★ · Ice · Fighter · Charge · ninja
Base stats
- Attack
- 760
- Defense
- 637
- Health
- 1232
Description
On cast
- Adds tiered mechanics.
- Hits the target for 350% damage.
- Lowers defense by 35% for the target for 2 turns.
- Hits the target for 375% damage.
- Lowers defense by 40% for the target for 4 turns.
- Hits the target for 400% damage.
- Adds on kill effect mechanics (per enemy no).
- Adds 100% mana for the caster.
- Lowers defense by 45% for the target for 6 turns.
Passive
- Adds enemy minion hp reduction mechanics (pct 50).
Family
- Adds family dodge reaction bonus mechanics (reaction chance pct 5).
- Adds dodge chance mechanics (chance pct 5, turns 4).
- Adds counterattack mechanics (pct 60, turns 4).
Aether
- Aether power: Attack Up.
Scores
Overall
51B
Rank 144 of 327
Offense
51B+
Rank 133 of 327
Defense
44C+
Rank 215 of 327
Titan
56A-
Rank 101 of 327
Scores are an index: 50 is the average 4★ hero in the 2026 baseline, and 15 points is one standard deviation. Scores stay unchanged as heroes release, keeping power creep visible.
A tier is a live standing among today's 4★ heroes. It falls as stronger heroes arrive.
S+ top 2.7%S 2.7–5.3%S- 5.3–8.0%A+ 8.0–17.0%A 17.0–26.0%A- 26.0–35.0%B+ 35.0–43.3%B 43.3–51.7%B- 51.7–60.0%C+ 60.0–68.3%C 68.3–76.7%C- 76.7–85.0%D+ 85.0–90.0%D 90.0–95.0%D- 95.0–100.0%
Why this score
Each mode ranks on a weighted blend of the hero's stats and the value of its special (Iron Discipline Cut), both measured against other 4★ heroes. Positive means above average.
Offense
- Stats
- -0.00
- Special
- +0.07
- Uptime
- 1.00×
- tiered4.341
- aether power0.389
- enemy minion hp reduction0.093
- family dodge reaction bonus0.052
Defense
- Stats
- -0.26
- Special
- -0.11
- Uptime
- 1.00×
- tiered3.473
- aether power0.389
- enemy minion hp reduction0.124
- family dodge reaction bonus0.099
Titan
- Stats
- -0.04
- Special
- +0.46
- Uptime
- 1.00×
- tiered4.577
- aether power0.432
- family dodge reaction bonus0.024
- enemy minion hp reduction0.008