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Marcel

4★ · Nature · Sorcerer · Average · circus

Base stats

Attack
654
Defense
626
Health
1338

Description

On cast

  • Hits the target and nearby enemies for 300% damage.
  • Adds conditional ally stat buff mechanics.
  • Raises attack by 50% for all allies for 3 turns.
  • Lowers defense by 34% for the target and nearby enemies for 3 turns.

Family

  • Adds family recurring turn effect mechanics (chance pct 50).
  • Applies cleanse to the caster.

Aether

  • Aether power: Special Boost.

Scores

Overall

49B

Rank 158 of 327

Offense

49B

Rank 150 of 327

Defense

48B-

Rank 173 of 327

Titan

49B

Rank 155 of 327

Scores are an index: 50 is the average 4★ hero in the 2026 baseline, and 15 points is one standard deviation. Scores stay unchanged as heroes release, keeping power creep visible.

A tier is a live standing among today's 4★ heroes. It falls as stronger heroes arrive.

S+ top 2.7%S 2.7–5.3%S- 5.3–8.0%A+ 8.0–17.0%A 17.0–26.0%A- 26.0–35.0%B+ 35.0–43.3%B 43.3–51.7%B- 51.7–60.0%C+ 60.0–68.3%C 68.3–76.7%C- 76.7–85.0%D+ 85.0–90.0%D 90.0–95.0%D- 95.0–100.0%

Why this score

Each mode ranks on a weighted blend of the hero's stats and the value of its special (Head Hurl), both measured against other 4★ heroes. Positive means above average.

Offense

Stats
-0.31
Special
+0.25
Uptime
1.00×
  • damage2.752
  • stat debuff2.020
  • aether power0.413
  • family recurring turn effect0.180
  • conditional ally stat buff0.016

Defense

Stats
-0.18
Special
+0.03
Uptime
1.00×
  • damage2.201
  • stat debuff1.616
  • aether power0.365
  • family recurring turn effect0.203
  • conditional ally stat buff0.016

Titan

Stats
-0.26
Special
+0.16
Uptime
1.00×
  • damage1.668
  • stat debuff1.469
  • aether power0.437
  • family recurring turn effect0.135
  • conditional ally stat buff0.018